Category: Graphics


The Trailer is out!

I’m excited to show you the Trailer I just made for the game! However, you will have to wait a little longer for the release of the game itself, planned for January 2013.

Please take a look, hope you like it 🙂

 

 

The music you can hear in the trailer were composed by the very talented Andrea Giachini!

Twitter: https://twitter.com/AndreaComposer

Website: http://andreagiachinicomposer.jimdo.com/

NostraDamon

Here are 5 new screenshots, showing some graphical improvement of the environment (visit the website for a higher quality: The Threat – WebSite).

The map is less empty. I added a lot of bushes, rocks, wood logs, crows and more, to give the world some additional “life”. I also reworked some textures, like the trees, or the terrain (now multi-textured).

 

https://i1.wp.com/cubyworld.free.fr/TheThreat/TheThreat_screen7_med.jpg

https://i2.wp.com/cubyworld.free.fr/TheThreat/TheThreat_screen8_med.jpg

https://i0.wp.com/cubyworld.free.fr/TheThreat/TheThreat_screen9_med.jpg

https://i1.wp.com/cubyworld.free.fr/TheThreat/TheThreat_screen10_med.jpg

https://i0.wp.com/cubyworld.free.fr/TheThreat/TheThreat_screen11_med.jpg

 

NostraDamon

Improved terrain

After hours of hard work, I finally succeeded to paint different textures all over the terrain! I currently use 3 different textures.

In addition, I did some improvement on the trees’ texture.

 

 

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Just throwing flares everywhere and seeing what happens…

Actually, flares will be very rare and useful. You normally won’t be able to throw so many many flares at once.

I still encounter the glitch where rigibodies pass through the ground when thrown with force, though 😦

 

NostraDamon

Here are the 6 screenshots you can find on the The Threat – Game page, +1 Slender bonus: